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<lastBuildDate>Thu, 02 Feb 2012 09:15:33 GMT</lastBuildDate>
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<item>
<title>The Elder Scrolls V: Skyrim on PC by Mirkon</title>
<link>http://glog.sneezepower.com/entry.cgi?entry=1433</link>
<guid isPermaLink="false">Glog Entry 1433</guid>
<pubDate>Thu, 02 Feb 2012 09:15:33 GMT</pubDate>
<description>&lt;div class=postline&gt;&lt;a href="http://glog.sneezepower.com/entry.cgi?entry=1433"&gt;&lt;img src="http://glog.sneezepower.com//img/entry.gif" border=0/&gt;&lt;/a&gt; Posted &lt;span id="time0"&gt;Feb 2, 2012 9:15 AM&lt;/span&gt; for &lt;a href="http://glog.sneezepower.com/game.cgi?title=elder_scrolls_5_skyrim"&gt;The Elder Scrolls V: Skyrim&lt;/a&gt; on PC by &lt;a href="http://glog.sneezepower.com/user.cgi?user=Mirkon"&gt;Mirkon&lt;/a&gt;&lt;/div&gt;
&lt;table class=entrybox border=0 cellpadding=0 cellspacing=0 width="95%"&gt;&lt;tr&gt;
&lt;td align=center valign=top width=60&gt;&lt;a href="http://glog.sneezepower.com/game.cgi?title=elder_scrolls_5_skyrim"&gt;&lt;img src="http://glog.sneezepower.com//img.cgi?games/t/elder_scrolls_5_skyrim-1325494436" border=0/&gt;&lt;/a&gt;&lt;br/&gt;
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&lt;td align=justify colspan=2&gt;&lt;div id="1433" class=container style="width:auto;height:auto;"&gt;Following up on a quest objective, I found myself at the opening of a cave.  I heard the adventurers, as they heard me -- I crept behind a rock, and saw a human and a lizard-dude split up, looking for the source of the noise.  I assumed they were hostile (most things in Skyrim are), so I opened up some lightning on the lizardman; he shot some lightning &lt;i&gt;back&lt;/i&gt; at me, and destroyed me utterly.&lt;br/&gt;&lt;br/&gt;&lt;span class=supplement&gt;&lt;i&gt;... continued in &lt;a href="http://glog.sneezepower.com/entry.cgi?entry=1433"&gt;full entry&lt;/a&gt;&lt;/i&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;
&lt;td align=left valign=bottom&gt;
&lt;span class=supplement&gt;Rating: &lt;img src='http://glog.sneezepower.com/img/rate_5.gif' border=0/&gt;&lt;/span&gt;&lt;/td&gt;
&lt;td align=right valign=bottom class=progress&gt;Currently playing&lt;br/&gt;Finally made it to Winterhold&lt;/td&gt;
&lt;/tr&gt;&lt;/table&gt;
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<title>Hacker Evolution on PC by Mirkon</title>
<link>http://glog.sneezepower.com/entry.cgi?entry=1432</link>
<guid isPermaLink="false">Glog Entry 1432</guid>
<pubDate>Wed, 25 Jan 2012 08:05:50 GMT</pubDate>
<description>&lt;div class=postline&gt;&lt;a href="http://glog.sneezepower.com/entry.cgi?entry=1432"&gt;&lt;img src="http://glog.sneezepower.com//img/entry.gif" border=0/&gt;&lt;/a&gt; Posted &lt;span id="time1"&gt;Jan 25, 2012 8:05 AM&lt;/span&gt; for &lt;a href="http://glog.sneezepower.com/game.cgi?title=hacker_evolution"&gt;Hacker Evolution&lt;/a&gt; on PC by &lt;a href="http://glog.sneezepower.com/user.cgi?user=Mirkon"&gt;Mirkon&lt;/a&gt;&lt;/div&gt;
&lt;table class=entrybox border=0 cellpadding=0 cellspacing=0 width="95%"&gt;&lt;tr&gt;
&lt;td align=center valign=top width=60&gt;&lt;a href="http://glog.sneezepower.com/game.cgi?title=hacker_evolution"&gt;&lt;img src="http://glog.sneezepower.com//img.cgi?games/t/hacker_evolution-1327477509" border=0/&gt;&lt;/a&gt;&lt;br/&gt;
&lt;span class=icon&gt;&lt;/span&gt;&lt;/td&gt;
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&lt;td align=justify colspan=2&gt;&lt;div id="1432" class=container style="width:auto;height:auto;"&gt;I &lt;b&gt;would&lt;/b&gt; like the idea of a hacking-simulator game -- even when the superficially-realistic mechanics are in most cases simplified to the point of "crack" and "decrypt" commands.  There's something magical about playing a game whose only input is a text console, and not having to &lt;i&gt;imagine&lt;/i&gt; caves, or ogres, or whatever.  It's a computer, and my enemies are other computers.  It's perfect.&lt;br/&gt;&lt;br/&gt;&lt;span class=supplement&gt;&lt;i&gt;... continued in &lt;a href="http://glog.sneezepower.com/entry.cgi?entry=1432"&gt;full entry&lt;/a&gt;&lt;/i&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;
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&lt;span class=supplement&gt;Rating: &lt;img src='http://glog.sneezepower.com/img/rate_2.gif' border=0/&gt;&lt;/span&gt;&lt;/td&gt;
&lt;td align=right valign=bottom class=progress&gt;Currently not playing&lt;br/&gt;Got to level 2?&lt;/td&gt;
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</description>
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<item>
<title>Assassin's Creed: Revelations on PC by Mirkon</title>
<link>http://glog.sneezepower.com/entry.cgi?entry=1431</link>
<guid isPermaLink="false">Glog Entry 1431</guid>
<pubDate>Mon, 23 Jan 2012 05:05:58 GMT</pubDate>
<description>&lt;div class=postline&gt;&lt;a href="http://glog.sneezepower.com/entry.cgi?entry=1431"&gt;&lt;img src="http://glog.sneezepower.com//img/entry.gif" border=0/&gt;&lt;/a&gt; Posted &lt;span id="time2"&gt;Jan 23, 2012 5:05 AM&lt;/span&gt; for &lt;a href="http://glog.sneezepower.com/game.cgi?title=assassins_creed_revelations"&gt;Assassin's Creed: Revelations&lt;/a&gt; on PC by &lt;a href="http://glog.sneezepower.com/user.cgi?user=Mirkon"&gt;Mirkon&lt;/a&gt;&lt;/div&gt;
&lt;table class=entrybox border=0 cellpadding=0 cellspacing=0 width="95%"&gt;&lt;tr&gt;
&lt;td align=center valign=top width=60&gt;&lt;a href="http://glog.sneezepower.com/game.cgi?title=assassins_creed_revelations"&gt;&lt;img src="http://glog.sneezepower.com//img.cgi?games/t/assassins_creed_revelations-1326060333" border=0/&gt;&lt;/a&gt;&lt;br/&gt;
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&lt;td align=justify colspan=2&gt;&lt;div id="1431" class=container style="width:auto;height:auto;"&gt;The tower defense segments are clearly unfinished, and the assassin recruit system, while improved from &lt;a href="http://glog.sneezepower.com/game.cgi?title=Brotherhood"&gt;Brotherhood&lt;/a&gt;, could still use some work to really polish it up.  But Revelations gets what props I give it, mainly because it &lt;i&gt;finally&lt;/i&gt; iterates on what I would consider the really important part of Assassin's Creed -- that is, &lt;b&gt;assassination&lt;/b&gt;, by way of infiltrating Templar lairs.  And it actually culls a lot of the garbage that's accumulated in the franchise, like the retarded Subject 16 puzzles.&lt;br/&gt;&lt;br/&gt;&lt;span class=supplement&gt;&lt;i&gt;... continued in &lt;a href="http://glog.sneezepower.com/entry.cgi?entry=1431"&gt;full entry&lt;/a&gt;&lt;/i&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;
&lt;td align=left valign=bottom&gt;
&lt;span class=supplement&gt;Rating: &lt;img src='http://glog.sneezepower.com/img/rate_4.gif' border=0/&gt;&lt;/span&gt;&lt;/td&gt;
&lt;td align=right valign=bottom class=progress&gt;Currently complete&lt;/td&gt;
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<item>
<title>Mass Effect 3 on PC by Mirkon</title>
<link>http://glog.sneezepower.com/entry.cgi?entry=1430</link>
<guid isPermaLink="false">Glog Entry 1430</guid>
<pubDate>Sun, 22 Jan 2012 23:37:44 GMT</pubDate>
<description>&lt;div class=postline&gt;&lt;a href="http://glog.sneezepower.com/entry.cgi?entry=1430"&gt;&lt;img src="http://glog.sneezepower.com//img/entry.gif" border=0/&gt;&lt;/a&gt; Posted &lt;span id="time3"&gt;Jan 22, 2012 11:37 PM&lt;/span&gt; for &lt;a href="http://glog.sneezepower.com/game.cgi?title=mass_effect_3"&gt;Mass Effect 3&lt;/a&gt; on PC by &lt;a href="http://glog.sneezepower.com/user.cgi?user=Mirkon"&gt;Mirkon&lt;/a&gt;&lt;/div&gt;
&lt;table class=entrybox border=0 cellpadding=0 cellspacing=0 width="95%"&gt;&lt;tr&gt;
&lt;td align=center valign=top width=60&gt;&lt;a href="http://glog.sneezepower.com/game.cgi?title=mass_effect_3"&gt;&lt;img src="http://glog.sneezepower.com//img.cgi?games/t/mass_effect_3-1308453114" border=0/&gt;&lt;/a&gt;&lt;br/&gt;
&lt;span class=icon&gt;&lt;/span&gt;&lt;/td&gt;
&lt;td valign=top&gt;&lt;table border=0 cellpadding=0 cellspacing=0 width="100%" style="padding:5px 0 5px 5px;"&gt;&lt;tr&gt;
&lt;td align=justify colspan=2&gt;&lt;div id="1430" class=container style="width:auto;height:auto;"&gt;&lt;a href="http://www.joystiq.com/2012/01/16/mass-effect-3-isnt-launching-on-steam-requires-origin/"&gt;Requires Origin&lt;/a&gt;?  That's unfortunate.  Admittedly, I haven't had any personal experience with EA's new-ish game marketplace/platform -- because of all the people I know who &lt;i&gt;have&lt;/i&gt; dealt with it, none of them have had anything nice, or even &lt;i&gt;tolerable&lt;/i&gt; to say about it.  &lt;a href="http://glog.sneezepower.com/game.cgi?title=Battlefield%203"&gt;Battlefield 3&lt;/a&gt;'s PC version UI is a well-documented clusterfuck.  And &lt;a href="http://glog.sneezepower.com/game.cgi?title=Star%20Wars%3A%20The%20Old%20Republic"&gt;Star Wars: The Old Republic&lt;/a&gt;, apparently, requires registration and authentication on Origin even though the game itself has no presence on or functional link with it.&lt;br/&gt;&lt;br/&gt;&lt;span class=supplement&gt;&lt;i&gt;... continued in &lt;a href="http://glog.sneezepower.com/entry.cgi?entry=1430"&gt;full entry&lt;/a&gt;&lt;/i&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;
&lt;td align=left valign=bottom&gt;
&lt;span class=supplement&gt;&lt;/span&gt;&lt;/td&gt;
&lt;td align=right valign=bottom class=progress&gt;Currently anticipating&lt;/td&gt;
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</description>
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<title>Kingdoms of Amalur: Reckoning on PC by Mirkon</title>
<link>http://glog.sneezepower.com/entry.cgi?entry=1429</link>
<guid isPermaLink="false">Glog Entry 1429</guid>
<pubDate>Fri, 20 Jan 2012 04:44:52 GMT</pubDate>
<description>&lt;div class=postline&gt;&lt;a href="http://glog.sneezepower.com/entry.cgi?entry=1429"&gt;&lt;img src="http://glog.sneezepower.com//img/entry.gif" border=0/&gt;&lt;/a&gt; Posted &lt;span id="time4"&gt;Jan 20, 2012 4:44 AM&lt;/span&gt; for &lt;a href="http://glog.sneezepower.com/game.cgi?title=kingdoms_of_amalur_reckoning"&gt;Kingdoms of Amalur: Reckoning&lt;/a&gt; on PC by &lt;a href="http://glog.sneezepower.com/user.cgi?user=Mirkon"&gt;Mirkon&lt;/a&gt;&lt;/div&gt;
&lt;table class=entrybox border=0 cellpadding=0 cellspacing=0 width="95%"&gt;&lt;tr&gt;
&lt;td align=center valign=top width=60&gt;&lt;a href="http://glog.sneezepower.com/game.cgi?title=kingdoms_of_amalur_reckoning"&gt;&lt;img src="http://glog.sneezepower.com//img.cgi?games/t/kingdoms_of_amalur_reckoning-1326871124" border=0/&gt;&lt;/a&gt;&lt;br/&gt;
&lt;span class=icon&gt;&lt;/span&gt;&lt;/td&gt;
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&lt;td align=justify colspan=2&gt;&lt;div id="1429" class=container style="width:auto;height:auto;"&gt;My absolute first impression was not favorable -- the Kingdoms of Amalur demo requires you to have, and sign in with, an EA account.  I imagine this is vital for (among EA's other marketing purposes) the advertised item unlocks, particularly those that'll apply to &lt;a href="http://glog.sneezepower.com/game.cgi?title=Mass%20Effect%203"&gt;Mass Effect 3&lt;/a&gt;, but even in today's era of always-online fuck-you DRM, it's still typical to allow an Offline/No-Signin mode.  Kind of a letdown, here.&lt;br/&gt;&lt;br/&gt;&lt;span class=supplement&gt;&lt;i&gt;... continued in &lt;a href="http://glog.sneezepower.com/entry.cgi?entry=1429"&gt;full entry&lt;/a&gt;&lt;/i&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;
&lt;td align=left valign=bottom&gt;
&lt;span class=supplement&gt;&lt;/span&gt;&lt;/td&gt;
&lt;td align=right valign=bottom class=progress&gt;Currently anticipating&lt;br/&gt;Played through the demo&lt;/td&gt;
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<item>
<title>Assassin's Creed: Revelations on PC by Mirkon</title>
<link>http://glog.sneezepower.com/entry.cgi?entry=1428</link>
<guid isPermaLink="false">Glog Entry 1428</guid>
<pubDate>Thu, 19 Jan 2012 07:59:27 GMT</pubDate>
<description>&lt;div class=postline&gt;&lt;a href="http://glog.sneezepower.com/entry.cgi?entry=1428"&gt;&lt;img src="http://glog.sneezepower.com//img/entry.gif" border=0/&gt;&lt;/a&gt; Posted &lt;span id="time5"&gt;Jan 19, 2012 7:59 AM&lt;/span&gt; for &lt;a href="http://glog.sneezepower.com/game.cgi?title=assassins_creed_revelations"&gt;Assassin's Creed: Revelations&lt;/a&gt; on PC by &lt;a href="http://glog.sneezepower.com/user.cgi?user=Mirkon"&gt;Mirkon&lt;/a&gt;&lt;/div&gt;
&lt;table class=entrybox border=0 cellpadding=0 cellspacing=0 width="95%"&gt;&lt;tr&gt;
&lt;td align=center valign=top width=60&gt;&lt;a href="http://glog.sneezepower.com/game.cgi?title=assassins_creed_revelations"&gt;&lt;img src="http://glog.sneezepower.com//img.cgi?games/t/assassins_creed_revelations-1326060333" border=0/&gt;&lt;/a&gt;&lt;br/&gt;
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&lt;td align=justify colspan=2&gt;&lt;div id="1428" class=container style="width:auto;height:auto;"&gt;Last week I opined that &lt;a href="http://glog.sneezepower.com/game.cgi?title=Assassin%27s%20Creed%3A%20Brotherhood"&gt;Assassin's Creed: Brotherhood&lt;/a&gt; represented a further step along &lt;a href="http://glog.sneezepower.com/game.cgi?title=Assassin%27s%20Creed%202"&gt;its predecessor&lt;/a&gt;'s path of adding half-baked features, neglecting the core game, and generally ignoring subtlety and meaning in favor of bullet points.  In that light, what's surprised me most about Assassin's Creed: Revelations so far is that it actually attempts to extend the free-running and sneaking gameplay that's barely seen any refinement since the &lt;a href="http://glog.sneezepower.com/game.cgi?title=Assassin%27s%20Creed"&gt;first game&lt;/a&gt; -- and that it &lt;i&gt;succeeds&lt;/i&gt;.&lt;br/&gt;&lt;br/&gt;&lt;span class=supplement&gt;&lt;i&gt;... continued in &lt;a href="http://glog.sneezepower.com/entry.cgi?entry=1428"&gt;full entry&lt;/a&gt;&lt;/i&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;
&lt;td align=left valign=bottom&gt;
&lt;span class=supplement&gt;Rating: &lt;img src='http://glog.sneezepower.com/img/rate_4.gif' border=0/&gt;&lt;/span&gt;&lt;/td&gt;
&lt;td align=right valign=bottom class=progress&gt;Currently playing&lt;br/&gt;Sequence 4&lt;/td&gt;
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<item>
<title>Assassin's Creed: Brotherhood on PC by Mirkon</title>
<link>http://glog.sneezepower.com/entry.cgi?entry=1427</link>
<guid isPermaLink="false">Glog Entry 1427</guid>
<pubDate>Wed, 11 Jan 2012 08:33:33 GMT</pubDate>
<description>&lt;div class=postline&gt;&lt;a href="http://glog.sneezepower.com/entry.cgi?entry=1427"&gt;&lt;img src="http://glog.sneezepower.com//img/entry.gif" border=0/&gt;&lt;/a&gt; Posted &lt;span id="time6"&gt;Jan 11, 2012 8:33 AM&lt;/span&gt; for &lt;a href="http://glog.sneezepower.com/game.cgi?title=assassins_creed_brotherhood"&gt;Assassin's Creed: Brotherhood&lt;/a&gt; on PC by &lt;a href="http://glog.sneezepower.com/user.cgi?user=Mirkon"&gt;Mirkon&lt;/a&gt;&lt;/div&gt;
&lt;table class=entrybox border=0 cellpadding=0 cellspacing=0 width="95%"&gt;&lt;tr&gt;
&lt;td align=center valign=top width=60&gt;&lt;a href="http://glog.sneezepower.com/game.cgi?title=assassins_creed_brotherhood"&gt;&lt;img src="http://glog.sneezepower.com//img.cgi?games/t/assassins_creed_brotherhood-1326060301" border=0/&gt;&lt;/a&gt;&lt;br/&gt;
&lt;span class=icon&gt;&lt;/span&gt;&lt;/td&gt;
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&lt;td align=justify colspan=2&gt;&lt;div id="1427" class=container style="width:auto;height:auto;"&gt;Assassin's Creed: Brotherhood is an iterative step along the path set forth by &lt;a href="http://glog.sneezepower.com/game.cgi?title=Assassin%27s%20Creed%202"&gt;Assassin's Creed 2&lt;/a&gt;.  It makes minimal improvements to the existing game formula, largely adding half-cocked new features instead; it tosses away some unneeded cruft, like subtlety, and pacing; and it continues the franchise's descent into vapid, absurd storytelling.&lt;br/&gt;&lt;br/&gt;&lt;span class=supplement&gt;&lt;i&gt;... continued in &lt;a href="http://glog.sneezepower.com/entry.cgi?entry=1427"&gt;full entry&lt;/a&gt;&lt;/i&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;
&lt;td align=left valign=bottom&gt;
&lt;span class=supplement&gt;Rating: &lt;img src='http://glog.sneezepower.com/img/rate_3.gif' border=0/&gt;&lt;/span&gt;&lt;/td&gt;
&lt;td align=right valign=bottom class=progress&gt;Currently complete&lt;br/&gt;Finished the campaign, and a few of the extra things&lt;/td&gt;
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&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;
</description>
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<title>The Elder Scrolls V: Skyrim on PC by Mirkon</title>
<link>http://glog.sneezepower.com/entry.cgi?entry=1426</link>
<guid isPermaLink="false">Glog Entry 1426</guid>
<pubDate>Wed, 04 Jan 2012 04:43:55 GMT</pubDate>
<description>&lt;div class=postline&gt;&lt;a href="http://glog.sneezepower.com/entry.cgi?entry=1426"&gt;&lt;img src="http://glog.sneezepower.com//img/entry.gif" border=0/&gt;&lt;/a&gt; Posted &lt;span id="time7"&gt;Jan 4, 2012 4:43 AM&lt;/span&gt; for &lt;a href="http://glog.sneezepower.com/game.cgi?title=elder_scrolls_5_skyrim"&gt;The Elder Scrolls V: Skyrim&lt;/a&gt; on PC by &lt;a href="http://glog.sneezepower.com/user.cgi?user=Mirkon"&gt;Mirkon&lt;/a&gt;&lt;/div&gt;
&lt;table class=entrybox border=0 cellpadding=0 cellspacing=0 width="95%"&gt;&lt;tr&gt;
&lt;td align=center valign=top width=60&gt;&lt;a href="http://glog.sneezepower.com/game.cgi?title=elder_scrolls_5_skyrim"&gt;&lt;img src="http://glog.sneezepower.com//img.cgi?games/t/elder_scrolls_5_skyrim-1325494436" border=0/&gt;&lt;/a&gt;&lt;br/&gt;
&lt;span class=icon&gt;&lt;/span&gt;&lt;/td&gt;
&lt;td valign=top&gt;&lt;table border=0 cellpadding=0 cellspacing=0 width="100%" style="padding:5px 0 5px 5px;"&gt;&lt;tr&gt;
&lt;td align=justify colspan=2&gt;&lt;div id="1426" class=container style="width:auto;height:auto;"&gt;&lt;a href="http://glog.sneezepower.com/game.cgi?title=Oblivion"&gt;Oblivion&lt;/a&gt; (or, what I saw of other people playing it) didn't impress me, nor did &lt;a href="http://glog.sneezepower.com/game.cgi?title=Fallout%203"&gt;Fallout 3&lt;/a&gt;.  And frankly, I have less respect for &lt;a href="http://glog.sneezepower.com/games.cgi?groups=Bethesda%20Softworks"&gt;Bethesda&lt;/a&gt;'s development acumen than just about anyone else's.  But the noise around Skyrim was getting way too loud for me to ignore.&lt;br/&gt;&lt;br/&gt;&lt;span class=supplement&gt;&lt;i&gt;... continued in &lt;a href="http://glog.sneezepower.com/entry.cgi?entry=1426"&gt;full entry&lt;/a&gt;&lt;/i&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;
&lt;td align=left valign=bottom&gt;
&lt;span class=supplement&gt;Rating: &lt;img src='http://glog.sneezepower.com/img/rate_4.gif' border=0/&gt; - &lt;span class=subtle&gt;&lt;i&gt;&lt;a href="http://glog.sneezepower.com/entry.cgi?entry=1433"&gt;Rating Updated&lt;/a&gt;&lt;/i&gt;&lt;/span&gt;&lt;/span&gt;&lt;/td&gt;
&lt;td align=right valign=bottom class=progress&gt;Currently playing&lt;br/&gt;Slew my first dragon!&lt;/td&gt;
&lt;/tr&gt;&lt;/table&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;
</description>
</item>
<item>
<title>Solar 2 on PC by Mirkon</title>
<link>http://glog.sneezepower.com/entry.cgi?entry=1425</link>
<guid isPermaLink="false">Glog Entry 1425</guid>
<pubDate>Mon, 02 Jan 2012 06:58:37 GMT</pubDate>
<description>&lt;div class=postline&gt;&lt;a href="http://glog.sneezepower.com/entry.cgi?entry=1425"&gt;&lt;img src="http://glog.sneezepower.com//img/entry.gif" border=0/&gt;&lt;/a&gt; Posted &lt;span id="time8"&gt;Jan 2, 2012 6:58 AM&lt;/span&gt; for &lt;a href="http://glog.sneezepower.com/game.cgi?title=solar_2"&gt;Solar 2&lt;/a&gt; on PC by &lt;a href="http://glog.sneezepower.com/user.cgi?user=Mirkon"&gt;Mirkon&lt;/a&gt;&lt;/div&gt;
&lt;table class=entrybox border=0 cellpadding=0 cellspacing=0 width="95%"&gt;&lt;tr&gt;
&lt;td align=center valign=top width=60&gt;&lt;a href="http://glog.sneezepower.com/game.cgi?title=solar_2"&gt;&lt;img src="http://glog.sneezepower.com//img.cgi?games/t/solar_2-1325448255" border=0/&gt;&lt;/a&gt;&lt;br/&gt;
&lt;span class=icon&gt;&lt;/span&gt;&lt;/td&gt;
&lt;td valign=top&gt;&lt;table border=0 cellpadding=0 cellspacing=0 width="100%" style="padding:5px 0 5px 5px;"&gt;&lt;tr&gt;
&lt;td align=justify colspan=2&gt;&lt;div id="1425" class=container style="width:auto;height:auto;"&gt;Solar 2 is a game about assimilating and/or crushing the opposition, wherein said opposition is made up of &lt;i&gt;outer space shit&lt;/i&gt;.  That is, asteroids, planets, stars, you know.  At its core, the goal of the game is to keep absorbing lesser bodies until you get to black hole density, and can consume the entire universe; then the big crunch leads to a big bang, and it starts all over again.  And this sandbox experience is surprisingly fun, in the same way that &lt;a href="http://glog.sneezepower.com/game.cgi?title=flOw"&gt;flOw&lt;/a&gt; allows you to grow from an insignificant spec into a big intergalactic-schoolyard bully.&lt;br/&gt;&lt;br/&gt;&lt;span class=supplement&gt;&lt;i&gt;... continued in &lt;a href="http://glog.sneezepower.com/entry.cgi?entry=1425"&gt;full entry&lt;/a&gt;&lt;/i&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;
&lt;td align=left valign=bottom&gt;
&lt;span class=supplement&gt;Rating: &lt;img src='http://glog.sneezepower.com/img/rate_4.gif' border=0/&gt;&lt;/span&gt;&lt;/td&gt;
&lt;td align=right valign=bottom class=progress&gt;Currently complete&lt;br/&gt;100% story mission completion&lt;/td&gt;
&lt;/tr&gt;&lt;/table&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;
</description>
</item>
<item>
<title>Hoard on PC by Mirkon</title>
<link>http://glog.sneezepower.com/entry.cgi?entry=1424</link>
<guid isPermaLink="false">Glog Entry 1424</guid>
<pubDate>Mon, 02 Jan 2012 06:29:49 GMT</pubDate>
<description>&lt;div class=postline&gt;&lt;a href="http://glog.sneezepower.com/entry.cgi?entry=1424"&gt;&lt;img src="http://glog.sneezepower.com//img/entry.gif" border=0/&gt;&lt;/a&gt; Posted &lt;span id="time9"&gt;Jan 2, 2012 6:29 AM&lt;/span&gt; for &lt;a href="http://glog.sneezepower.com/game.cgi?title=hoard"&gt;Hoard&lt;/a&gt; on PC by &lt;a href="http://glog.sneezepower.com/user.cgi?user=Mirkon"&gt;Mirkon&lt;/a&gt;&lt;/div&gt;
&lt;table class=entrybox border=0 cellpadding=0 cellspacing=0 width="95%"&gt;&lt;tr&gt;
&lt;td align=center valign=top width=60&gt;&lt;a href="http://glog.sneezepower.com/game.cgi?title=hoard"&gt;&lt;img src="http://glog.sneezepower.com//img.cgi?games/t/hoard-1325448180" border=0/&gt;&lt;/a&gt;&lt;br/&gt;
&lt;span class=icon&gt;&lt;/span&gt;&lt;/td&gt;
&lt;td valign=top&gt;&lt;table border=0 cellpadding=0 cellspacing=0 width="100%" style="padding:5px 0 5px 5px;"&gt;&lt;tr&gt;
&lt;td align=justify colspan=2&gt;&lt;div id="1424" class=container style="width:auto;height:auto;"&gt;Given a pleasant-looking aesthetic and, uh, controllable dragons, this was a painless purchase from the Steam holiday sale.  And I was impressed by the game's mechanics, which are solid and fun to boot -- progress feels swift and meaningful, and there's never a shortage of tasks to attend to on the map.  I'd definitely encourage you to try the tutorials in the free demo.&lt;br/&gt;&lt;br/&gt;&lt;span class=supplement&gt;&lt;i&gt;... continued in &lt;a href="http://glog.sneezepower.com/entry.cgi?entry=1424"&gt;full entry&lt;/a&gt;&lt;/i&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;
&lt;td align=left valign=bottom&gt;
&lt;span class=supplement&gt;Rating: &lt;img src='http://glog.sneezepower.com/img/rate_4.gif' border=0/&gt;&lt;/span&gt;&lt;/td&gt;
&lt;td align=right valign=bottom class=progress&gt;Currently not playing&lt;br/&gt;Won a few AI matches&lt;/td&gt;
&lt;/tr&gt;&lt;/table&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;
</description>
</item>
<item>
<title>Anomaly: Warzone Earth on PC by Mirkon</title>
<link>http://glog.sneezepower.com/entry.cgi?entry=1423</link>
<guid isPermaLink="false">Glog Entry 1423</guid>
<pubDate>Sun, 01 Jan 2012 04:59:47 GMT</pubDate>
<description>&lt;div class=postline&gt;&lt;a href="http://glog.sneezepower.com/entry.cgi?entry=1423"&gt;&lt;img src="http://glog.sneezepower.com//img/entry.gif" border=0/&gt;&lt;/a&gt; Posted &lt;span id="time10"&gt;Jan 1, 2012 4:59 AM&lt;/span&gt; for &lt;a href="http://glog.sneezepower.com/game.cgi?title=anomaly_warzone_earth"&gt;Anomaly: Warzone Earth&lt;/a&gt; on PC by &lt;a href="http://glog.sneezepower.com/user.cgi?user=Mirkon"&gt;Mirkon&lt;/a&gt;&lt;/div&gt;
&lt;table class=entrybox border=0 cellpadding=0 cellspacing=0 width="95%"&gt;&lt;tr&gt;
&lt;td align=center valign=top width=60&gt;&lt;a href="http://glog.sneezepower.com/game.cgi?title=anomaly_warzone_earth"&gt;&lt;img src="http://glog.sneezepower.com//img.cgi?games/t/anomaly_warzone_earth-1325390737" border=0/&gt;&lt;/a&gt;&lt;br/&gt;
&lt;span class=icon&gt;&lt;/span&gt;&lt;/td&gt;
&lt;td valign=top&gt;&lt;table border=0 cellpadding=0 cellspacing=0 width="100%" style="padding:5px 0 5px 5px;"&gt;&lt;tr&gt;
&lt;td align=justify colspan=2&gt;&lt;div id="1423" class=container style="width:auto;height:auto;"&gt;While "reverse tower defense" is all but the game's tagline, that doesn't really describe it well at all.  In Anomaly: Warzone Earth, you're not throwing units at a defensive wall -- in fact, you're trying desperately to preserve the lives of a small group of units, as you weave them through chokepoints and take out enemies strategically.  And while some missions require planning in the form of your unit loadout,  generally the game is much more about real-time tactical decision making, revolving around commander powerups (such as a decoy to draw enemy fire away).  Also, you can upgrade units with money you make, from killing enemies and finding mineral deposits.  Basically it's an RTS with a very low army limit.&lt;br/&gt;&lt;br/&gt;&lt;span class=supplement&gt;&lt;i&gt;... continued in &lt;a href="http://glog.sneezepower.com/entry.cgi?entry=1423"&gt;full entry&lt;/a&gt;&lt;/i&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;
&lt;td align=left valign=bottom&gt;
&lt;span class=supplement&gt;Rating: &lt;img src='http://glog.sneezepower.com/img/rate_4.gif' border=0/&gt;&lt;/span&gt;&lt;/td&gt;
&lt;td align=right valign=bottom class=progress&gt;Currently complete&lt;br/&gt;Finished on Casual&lt;/td&gt;
&lt;/tr&gt;&lt;/table&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;
</description>
</item>
<item>
<title>Kirby Mass Attack on DS by Mirkon</title>
<link>http://glog.sneezepower.com/entry.cgi?entry=1422</link>
<guid isPermaLink="false">Glog Entry 1422</guid>
<pubDate>Sat, 31 Dec 2011 10:03:59 GMT</pubDate>
<description>&lt;div class=postline&gt;&lt;a href="http://glog.sneezepower.com/entry.cgi?entry=1422"&gt;&lt;img src="http://glog.sneezepower.com//img/entry.gif" border=0/&gt;&lt;/a&gt; Posted &lt;span id="time11"&gt;Dec 31, 2011 10:03 AM&lt;/span&gt; for &lt;a href="http://glog.sneezepower.com/game.cgi?title=kirby_mass_attack"&gt;Kirby Mass Attack&lt;/a&gt; on DS by &lt;a href="http://glog.sneezepower.com/user.cgi?user=Mirkon"&gt;Mirkon&lt;/a&gt;&lt;/div&gt;
&lt;table class=entrybox border=0 cellpadding=0 cellspacing=0 width="95%"&gt;&lt;tr&gt;
&lt;td align=center valign=top width=60&gt;&lt;a href="http://glog.sneezepower.com/game.cgi?title=kirby_mass_attack"&gt;&lt;img src="http://glog.sneezepower.com//img.cgi?games/t/kirby_mass_attack-1316572549" border=0/&gt;&lt;/a&gt;&lt;br/&gt;
&lt;span class=icon&gt;&lt;/span&gt;&lt;/td&gt;
&lt;td valign=top&gt;&lt;table border=0 cellpadding=0 cellspacing=0 width="100%" style="padding:5px 0 5px 5px;"&gt;&lt;tr&gt;
&lt;td align=justify colspan=2&gt;&lt;div id="1422" class=container style="width:auto;height:auto;"&gt;Yes, while your Kirby army is still building up, the game is pretty basic and boring -- unfortunately, even a full complement of 10 Kirbys plays pretty shallow.  There simply aren't that many mechanics to exploit: just leading the army around by touch, or flicking individual Kirbys around, which is pretty difficult to do with any precision since they're all clustered together.  Boss battles have the most complexity, where you'll have to lead the group away from obstacles, then rapidly sling them at a weak point when it opens.  That's it.&lt;br/&gt;&lt;br/&gt;&lt;span class=supplement&gt;&lt;i&gt;... continued in &lt;a href="http://glog.sneezepower.com/entry.cgi?entry=1422"&gt;full entry&lt;/a&gt;&lt;/i&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;
&lt;td align=left valign=bottom&gt;
&lt;span class=supplement&gt;Rating: &lt;img src='http://glog.sneezepower.com/img/rate_3.gif' border=0/&gt;&lt;/span&gt;&lt;/td&gt;
&lt;td align=right valign=bottom class=progress&gt;Currently not playing&lt;br/&gt;Finished the first set of stages&lt;/td&gt;
&lt;/tr&gt;&lt;/table&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;
</description>
</item>
<item>
<title>Frozen Synapse on PC by Mirkon</title>
<link>http://glog.sneezepower.com/entry.cgi?entry=1421</link>
<guid isPermaLink="false">Glog Entry 1421</guid>
<pubDate>Sat, 31 Dec 2011 09:14:53 GMT</pubDate>
<description>&lt;div class=postline&gt;&lt;a href="http://glog.sneezepower.com/entry.cgi?entry=1421"&gt;&lt;img src="http://glog.sneezepower.com//img/entry.gif" border=0/&gt;&lt;/a&gt; Posted &lt;span id="time12"&gt;Dec 31, 2011 9:14 AM&lt;/span&gt; for &lt;a href="http://glog.sneezepower.com/game.cgi?title=frozen_synapse"&gt;Frozen Synapse&lt;/a&gt; on PC by &lt;a href="http://glog.sneezepower.com/user.cgi?user=Mirkon"&gt;Mirkon&lt;/a&gt;&lt;/div&gt;
&lt;table class=entrybox border=0 cellpadding=0 cellspacing=0 width="95%"&gt;&lt;tr&gt;
&lt;td align=center valign=top width=60&gt;&lt;a href="http://glog.sneezepower.com/game.cgi?title=frozen_synapse"&gt;&lt;img src="http://glog.sneezepower.com//img.cgi?games/t/frozen_synapse-1325320511" border=0/&gt;&lt;/a&gt;&lt;br/&gt;
&lt;span class=icon&gt;&lt;/span&gt;&lt;/td&gt;
&lt;td valign=top&gt;&lt;table border=0 cellpadding=0 cellspacing=0 width="100%" style="padding:5px 0 5px 5px;"&gt;&lt;tr&gt;
&lt;td align=justify colspan=2&gt;&lt;div id="1421" class=container style="width:auto;height:auto;"&gt;The game mechanics are neat, and I am a fan of the presentation -- not just the cyber-blue aesthetics, but also (and especially) the excellent soundtrack.  But I just don't care for the balance of it.  I'm still super-early in the campaign, so I wouldn't exactly call it "hard," but it does require a level of attention and intricacy that I'm not really willing to spend &lt;s&gt;on a video game&lt;/s&gt; (&lt;i&gt;edit: yeah I guess &lt;a href="http://glog.sneezepower.com/user.cgi?user=Mirkon"&gt;that's not true&lt;/a&gt;&lt;/i&gt;).&lt;br/&gt;&lt;br/&gt;&lt;span class=supplement&gt;&lt;i&gt;... continued in &lt;a href="http://glog.sneezepower.com/entry.cgi?entry=1421"&gt;full entry&lt;/a&gt;&lt;/i&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;
&lt;td align=left valign=bottom&gt;
&lt;span class=supplement&gt;&lt;/span&gt;&lt;/td&gt;
&lt;td align=right valign=bottom class=progress&gt;Currently not playing&lt;br/&gt;Did some skirmish, finished the first couple campaign missions&lt;/td&gt;
&lt;/tr&gt;&lt;/table&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;
</description>
</item>
<item>
<title>The Legend of Zelda: Four Swords Anniversary Edition on DS by Mirkon</title>
<link>http://glog.sneezepower.com/entry.cgi?entry=1420</link>
<guid isPermaLink="false">Glog Entry 1420</guid>
<pubDate>Mon, 26 Dec 2011 18:03:35 GMT</pubDate>
<description>&lt;div class=postline&gt;&lt;a href="http://glog.sneezepower.com/entry.cgi?entry=1420"&gt;&lt;img src="http://glog.sneezepower.com//img/entry.gif" border=0/&gt;&lt;/a&gt; Posted &lt;span id="time13"&gt;Dec 26, 2011 6:03 PM&lt;/span&gt; for &lt;a href="http://glog.sneezepower.com/game.cgi?title=legend_of_zelda_four_swords_anniversary_edition"&gt;The Legend of Zelda: Four Swords Anniversary Edition&lt;/a&gt; on DS by &lt;a href="http://glog.sneezepower.com/user.cgi?user=Mirkon"&gt;Mirkon&lt;/a&gt;&lt;/div&gt;
&lt;table class=entrybox border=0 cellpadding=0 cellspacing=0 width="95%"&gt;&lt;tr&gt;
&lt;td align=center valign=top width=60&gt;&lt;a href="http://glog.sneezepower.com/game.cgi?title=legend_of_zelda_four_swords_anniversary_edition"&gt;&lt;img src="http://glog.sneezepower.com//img.cgi?games/t/legend_of_zelda_four_swords_anniversary_edition-1323766357" border=0/&gt;&lt;/a&gt;&lt;br/&gt;
&lt;span class=icon&gt;&lt;/span&gt;&lt;/td&gt;
&lt;td valign=top&gt;&lt;table border=0 cellpadding=0 cellspacing=0 width="100%" style="padding:5px 0 5px 5px;"&gt;&lt;tr&gt;
&lt;td align=justify colspan=2&gt;&lt;div id="1420" class=container style="width:auto;height:auto;"&gt;Less content, no story (as far as I know), worse controls, lower-fidelity graphics and sound; but I'd expected this downloadable port of the original GBA &lt;a href="http://glog.sneezepower.com/game.cgi?title=Four%20Swords"&gt;Four Swords&lt;/a&gt; to come up short when compared to &lt;a href="http://glog.sneezepower.com/game.cgi?title=Four%20Swords%20Adventures"&gt;Four Swords Adventures&lt;/a&gt;.  What I didn't expect was, in single-player mode, you can't control all four Links; you only get &lt;b&gt;two&lt;/b&gt;.&lt;br/&gt;&lt;br/&gt;What's the point?  I'm not at all interested in a Zelda &lt;i&gt;Two&lt;/i&gt; Swords.  It needs more &lt;i&gt;swords&lt;/i&gt;.  And if I have to meet up with other players to get them, well, no thank you.&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;
&lt;td align=left valign=bottom&gt;
&lt;span class=supplement&gt;&lt;/span&gt;&lt;/td&gt;
&lt;td align=right valign=bottom class=progress&gt;Currently not playing&lt;/td&gt;
&lt;/tr&gt;&lt;/table&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;
</description>
</item>
<item>
<title>StreetPass Mii Plaza on 3DS by Mirkon</title>
<link>http://glog.sneezepower.com/entry.cgi?entry=1419</link>
<guid isPermaLink="false">Glog Entry 1419</guid>
<pubDate>Mon, 26 Dec 2011 17:57:40 GMT</pubDate>
<description>&lt;div class=postline&gt;&lt;a href="http://glog.sneezepower.com/entry.cgi?entry=1419"&gt;&lt;img src="http://glog.sneezepower.com//img/entry.gif" border=0/&gt;&lt;/a&gt; Posted &lt;span id="time14"&gt;Dec 26, 2011 5:57 PM&lt;/span&gt; for &lt;a href="http://glog.sneezepower.com/game.cgi?title=streetpass_mii_plaza"&gt;StreetPass Mii Plaza&lt;/a&gt; on 3DS by &lt;a href="http://glog.sneezepower.com/user.cgi?user=Mirkon"&gt;Mirkon&lt;/a&gt;&lt;/div&gt;
&lt;table class=entrybox border=0 cellpadding=0 cellspacing=0 width="95%"&gt;&lt;tr&gt;
&lt;td align=center valign=top width=60&gt;&lt;a href="http://glog.sneezepower.com/game.cgi?title=streetpass_mii_plaza"&gt;&lt;img src="http://glog.sneezepower.com//img.cgi?games/t/streetpass_mii_plaza-1324573499" border=0/&gt;&lt;/a&gt;&lt;br/&gt;
&lt;span class=icon&gt;&lt;/span&gt;&lt;/td&gt;
&lt;td valign=top&gt;&lt;table border=0 cellpadding=0 cellspacing=0 width="100%" style="padding:5px 0 5px 5px;"&gt;&lt;tr&gt;
&lt;td align=justify colspan=2&gt;&lt;div id="1419" class=container style="width:auto;height:auto;"&gt;At first, this was one of the most interesting parts of my new 3DS -- specifically, the Find Mii game.  Tossing co-workers' and strangers' Miis at ghosts, in what is effectively a stripped-down turn-based RPG, is a really neat idea; and there's even a little depth in it in the form of level-ups and magic spells.  Plus, the Puzzle Swap game is a nice little collection activity to eat up a few minutes.  But both of these games ultimately lose that spark of intrigue as they scale poorly.&lt;br/&gt;&lt;br/&gt;&lt;span class=supplement&gt;&lt;i&gt;... continued in &lt;a href="http://glog.sneezepower.com/entry.cgi?entry=1419"&gt;full entry&lt;/a&gt;&lt;/i&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;
&lt;td align=left valign=bottom&gt;
&lt;span class=supplement&gt;&lt;/span&gt;&lt;/td&gt;
&lt;td align=right valign=bottom class=progress&gt;Currently not playing&lt;br/&gt;Finished one run of Find Mii&lt;/td&gt;
&lt;/tr&gt;&lt;/table&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;
</description>
</item>
<item>
<title>The Legend of Zelda: Ocarina of Time 3D on 3DS by Mirkon</title>
<link>http://glog.sneezepower.com/entry.cgi?entry=1418</link>
<guid isPermaLink="false">Glog Entry 1418</guid>
<pubDate>Thu, 22 Dec 2011 07:11:46 GMT</pubDate>
<description>&lt;div class=postline&gt;&lt;a href="http://glog.sneezepower.com/entry.cgi?entry=1418"&gt;&lt;img src="http://glog.sneezepower.com//img/entry.gif" border=0/&gt;&lt;/a&gt; Posted &lt;span id="time15"&gt;Dec 22, 2011 7:11 AM&lt;/span&gt; for &lt;a href="http://glog.sneezepower.com/game.cgi?title=legend_of_zelda_ocarina_of_time_3d"&gt;The Legend of Zelda: Ocarina of Time 3D&lt;/a&gt; on 3DS by &lt;a href="http://glog.sneezepower.com/user.cgi?user=Mirkon"&gt;Mirkon&lt;/a&gt;&lt;/div&gt;
&lt;table class=entrybox border=0 cellpadding=0 cellspacing=0 width="95%"&gt;&lt;tr&gt;
&lt;td align=center valign=top width=60&gt;&lt;a href="http://glog.sneezepower.com/game.cgi?title=legend_of_zelda_ocarina_of_time_3d"&gt;&lt;img src="http://glog.sneezepower.com//img.cgi?games/t/legend_of_zelda_ocarina_of_time_3d-1308453255" border=0/&gt;&lt;/a&gt;&lt;br/&gt;
&lt;span class=icon&gt;&lt;/span&gt;&lt;/td&gt;
&lt;td valign=top&gt;&lt;table border=0 cellpadding=0 cellspacing=0 width="100%" style="padding:5px 0 5px 5px;"&gt;&lt;tr&gt;
&lt;td align=justify colspan=2&gt;&lt;div id="1418" class=container style="width:auto;height:auto;"&gt;I expect that first-timers will not be as pleased with OoT 3D as those who have played it before.  As I &lt;a href="http://glog.sneezepower.com/entry.cgi?entry=1417"&gt;mentioned&lt;/a&gt;, there were a number of instances where I got by purely because I &lt;i&gt;remembered&lt;/i&gt; what I was supposed to do; Navi's advice wasn't super-helpful, and knocking around Hyrule to figure out my next step would have been more than a bit frustrating.&lt;br/&gt;&lt;br/&gt;&lt;span class=supplement&gt;&lt;i&gt;... continued in &lt;a href="http://glog.sneezepower.com/entry.cgi?entry=1418"&gt;full entry&lt;/a&gt;&lt;/i&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;
&lt;td align=left valign=bottom&gt;
&lt;span class=supplement&gt;Rating: &lt;img src='http://glog.sneezepower.com/img/rate_5.gif' border=0/&gt;&lt;/span&gt;&lt;/td&gt;
&lt;td align=right valign=bottom class=progress&gt;Currently complete&lt;br/&gt;Put a sword in Ganon's head&lt;/td&gt;
&lt;/tr&gt;&lt;/table&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;
</description>
</item>
<item>
<title>The Legend of Zelda: Ocarina of Time 3D on 3DS by Mirkon</title>
<link>http://glog.sneezepower.com/entry.cgi?entry=1417</link>
<guid isPermaLink="false">Glog Entry 1417</guid>
<pubDate>Mon, 19 Dec 2011 08:06:07 GMT</pubDate>
<description>&lt;div class=postline&gt;&lt;a href="http://glog.sneezepower.com/entry.cgi?entry=1417"&gt;&lt;img src="http://glog.sneezepower.com//img/entry.gif" border=0/&gt;&lt;/a&gt; Posted &lt;span id="time16"&gt;Dec 19, 2011 8:06 AM&lt;/span&gt; for &lt;a href="http://glog.sneezepower.com/game.cgi?title=legend_of_zelda_ocarina_of_time_3d"&gt;The Legend of Zelda: Ocarina of Time 3D&lt;/a&gt; on 3DS by &lt;a href="http://glog.sneezepower.com/user.cgi?user=Mirkon"&gt;Mirkon&lt;/a&gt;&lt;/div&gt;
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&lt;td align=center valign=top width=60&gt;&lt;a href="http://glog.sneezepower.com/game.cgi?title=legend_of_zelda_ocarina_of_time_3d"&gt;&lt;img src="http://glog.sneezepower.com//img.cgi?games/t/legend_of_zelda_ocarina_of_time_3d-1308453255" border=0/&gt;&lt;/a&gt;&lt;br/&gt;
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&lt;td align=justify colspan=2&gt;&lt;div id="1417" class=container style="width:auto;height:auto;"&gt;Confession time: I only &lt;i&gt;just&lt;/i&gt; got my own 3DS the other week.  Of course, waiting to get one not only netted me a nice price break, but an &lt;a href="http://www.joystiq.com/2011/11/21/nintendos-mario-and-zelda-3ds-bundles-hit-the-us-november-24/"&gt;awesome-looking unit&lt;/a&gt; as well.  Plus, I can exploit this timing in order to directly compare &lt;a href="http://glog.sneezepower.com/game.cgi?title=Skyward%20Sword"&gt;Skyward Sword&lt;/a&gt; with its most ancient-yet-relevant predecessor (more on this later).&lt;br/&gt;&lt;br/&gt;&lt;span class=supplement&gt;&lt;i&gt;... continued in &lt;a href="http://glog.sneezepower.com/entry.cgi?entry=1417"&gt;full entry&lt;/a&gt;&lt;/i&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;span class=supplement&gt;Rating: &lt;img src='http://glog.sneezepower.com/img/rate_5.gif' border=0/&gt;&lt;/span&gt;&lt;/td&gt;
&lt;td align=right valign=bottom class=progress&gt;Currently playing&lt;br/&gt;Got the Light Arrows&lt;/td&gt;
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<title>The Legend of Zelda: Skyward Sword on Wii by Mirkon</title>
<link>http://glog.sneezepower.com/entry.cgi?entry=1416</link>
<guid isPermaLink="false">Glog Entry 1416</guid>
<pubDate>Wed, 14 Dec 2011 04:57:53 GMT</pubDate>
<description>&lt;div class=postline&gt;&lt;a href="http://glog.sneezepower.com/entry.cgi?entry=1416"&gt;&lt;img src="http://glog.sneezepower.com//img/entry.gif" border=0/&gt;&lt;/a&gt; Posted &lt;span id="time17"&gt;Dec 14, 2011 4:57 AM&lt;/span&gt; for &lt;a href="http://glog.sneezepower.com/game.cgi?title=legend_of_zelda_skyward_sword"&gt;The Legend of Zelda: Skyward Sword&lt;/a&gt; on Wii by &lt;a href="http://glog.sneezepower.com/user.cgi?user=Mirkon"&gt;Mirkon&lt;/a&gt;&lt;/div&gt;
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&lt;td align=center valign=top width=60&gt;&lt;a href="http://glog.sneezepower.com/game.cgi?title=legend_of_zelda_skyward_sword"&gt;&lt;img src="http://glog.sneezepower.com//img.cgi?games/t/legend_of_zelda_skyward_sword-1315097062" border=0/&gt;&lt;/a&gt;&lt;br/&gt;
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&lt;td align=justify colspan=2&gt;&lt;div id="1416" class=container style="width:auto;height:auto;"&gt;Some reviews (and official press pieces) have thrown around the phrase "best Zelda ever" for Skyward Sword, but for my money, no -- it doesn't really come close.  While there are some aspects of this adventure that really stand out, I feel that overall - and crucially, in the areas I would consider most important to the Zelda franchise - Skyward Sword feels pretty lacking.  It's still a good game for sure, so long as you're willing to forgive its more obvious faults for the eventual payoff; but to me, this installment is less triumphant than it is an opportunity to learn.&lt;br/&gt;&lt;br/&gt;&lt;span class=supplement&gt;&lt;i&gt;... continued in &lt;a href="http://glog.sneezepower.com/entry.cgi?entry=1416"&gt;full entry&lt;/a&gt;&lt;/i&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;span class=supplement&gt;Rating: &lt;img src='http://glog.sneezepower.com/img/rate_4.gif' border=0/&gt;&lt;/span&gt;&lt;/td&gt;
&lt;td align=right valign=bottom class=progress&gt;Currently complete&lt;br/&gt;Saved Zelda, AGAIN.&lt;/td&gt;
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<title>The Legend of Zelda: Four Swords Anniversary Edition on DS by Mirkon</title>
<link>http://glog.sneezepower.com/entry.cgi?entry=1415</link>
<guid isPermaLink="false">Glog Entry 1415</guid>
<pubDate>Tue, 13 Dec 2011 08:53:44 GMT</pubDate>
<description>&lt;div class=postline&gt;&lt;a href="http://glog.sneezepower.com/entry.cgi?entry=1415"&gt;&lt;img src="http://glog.sneezepower.com//img/entry.gif" border=0/&gt;&lt;/a&gt; Posted &lt;span id="time18"&gt;Dec 13, 2011 8:53 AM&lt;/span&gt; for &lt;a href="http://glog.sneezepower.com/game.cgi?title=legend_of_zelda_four_swords_anniversary_edition"&gt;The Legend of Zelda: Four Swords Anniversary Edition&lt;/a&gt; on DS by &lt;a href="http://glog.sneezepower.com/user.cgi?user=Mirkon"&gt;Mirkon&lt;/a&gt;&lt;/div&gt;
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&lt;td align=center valign=top width=60&gt;&lt;a href="http://glog.sneezepower.com/game.cgi?title=legend_of_zelda_four_swords_anniversary_edition"&gt;&lt;img src="http://glog.sneezepower.com//img.cgi?games/t/legend_of_zelda_four_swords_anniversary_edition-1323766357" border=0/&gt;&lt;/a&gt;&lt;br/&gt;
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&lt;td align=justify colspan=2&gt;&lt;div id="1415" class=container style="width:auto;height:auto;"&gt;&lt;/div&gt;
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&lt;td align=right valign=bottom class=progress&gt;Currently anticipating&lt;/td&gt;
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<title>Metal Gear Rising: Revengeance on Xbox 360 by Mirkon</title>
<link>http://glog.sneezepower.com/entry.cgi?entry=1414</link>
<guid isPermaLink="false">Glog Entry 1414</guid>
<pubDate>Mon, 12 Dec 2011 00:10:12 GMT</pubDate>
<description>&lt;div class=postline&gt;&lt;a href="http://glog.sneezepower.com/entry.cgi?entry=1414"&gt;&lt;img src="http://glog.sneezepower.com//img/entry.gif" border=0/&gt;&lt;/a&gt; Posted &lt;span id="time19"&gt;Dec 12, 2011 12:10 AM&lt;/span&gt; for &lt;a href="http://glog.sneezepower.com/game.cgi?title=metal_gear_rising_revengeance"&gt;Metal Gear Rising: Revengeance&lt;/a&gt; on Xbox 360 by &lt;a href="http://glog.sneezepower.com/user.cgi?user=Mirkon"&gt;Mirkon&lt;/a&gt;&lt;/div&gt;
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&lt;td align=center valign=top width=60&gt;&lt;a href="http://glog.sneezepower.com/game.cgi?title=metal_gear_rising_revengeance"&gt;&lt;img src="http://glog.sneezepower.com//img.cgi?games/t/metal_gear_rising_revengeance-1323648298" border=0/&gt;&lt;/a&gt;&lt;br/&gt;
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&lt;td align=justify colspan=2&gt;&lt;div id="1414" class=container style="width:auto;height:auto;"&gt;I'm lukewarm on &lt;a href="http://glog.sneezepower.com/games.cgi?groups=Metal%20Gear"&gt;Metal Gear&lt;/a&gt;, and the reveal of &lt;a href="http://glog.sneezepower.com/games.cgi?groups=Platinum%20Games"&gt;Platinum Games&lt;/a&gt; being behind this is slightly intriguing, but what's really got me interested is how much &lt;a href="http://www.joystiq.com/2011/12/10/just-like-we-said-metal-gear-rising-revengeance-developed-by-p/"&gt;the VGA reveal trailer&lt;/a&gt; reminds me of &lt;a href="http://glog.sneezepower.com/games.cgi?groups=No%20More%20Heroes"&gt;No More Heroes&lt;/a&gt;.  At least, the villain is channeling Travis Touchdown in his hardass nihilistic attitude, and the trailer is cut in the same way Goichi Suda emulates Quentin Tarantino.&lt;br/&gt;&lt;br/&gt;If the rest of the game is like this, I might be able to put up with some overlong cutscenes of it; and hopefully, the slice-and-dice gameplay is at least as well-implemented as &lt;a href="http://glog.sneezepower.com/game.cgi?title=Vanquish"&gt;Vanquish&lt;/a&gt;.&lt;/div&gt;
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&lt;span class=supplement&gt;&lt;/span&gt;&lt;/td&gt;
&lt;td align=right valign=bottom class=progress&gt;Currently anticipating&lt;/td&gt;
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