I've been meaning to play this game for almost a decade. Oddly, my finding a used copy of the Zelda Collection disk thing at GameStop coincided with my playing of
Astro Boy: Omega Factor which has a similar use of time travel as a gameplay/narrative device. You know the deal: The world is destroyed in three days, and you can play the Song of Time to reset before it's destruction.
Anyway, I've started playing it and I'm more consistently shocked than I expected to be. Considering how long it's been out, how many spoilers I've seen, how many reviews I've read, and that
thorough analysis I read, I expected there to be no surprises here. Like that time I tried to watch Citizen Kane and all I saw were Simpsons references.
But that's not the case! Everything in this game is so
striking, the story, the characters, the aesthetic, it's all so finely crafted, and somehow insane but all the insanity is pointing in the
same direction which is amazing. The crazy mask guy and the uncooth fairies and the senile grandma, it all has this sort of similar off kilter feel about it. It's impossible to just get a 'sense' of it without playing it. Playing through the first three day 'block', I'm pretty sure I have a sense of this game, and it's pretty awesome. I never fully understood how the three day system works, but I do now, and it's a system that I've fantasized about myself in the past.
Basically, every thing the NPCs do is on clockwork, according to the time of the day. A lot of them only change at dawn/dusk of different days, which can sometimes be lame (for example, I wanted to approach a man in a hotel, but as I walked towards him the date rolled over, and when it cut back he was replaced with new tenants). But some of the other characters are more impressive, for example, the mailman running his route, and Malon (or whatever) saying she'll meet you in the kitchen at 11:30, and then walking there from her usual spot. It's by far the coolest "NPCs have places to go" game I've played.
Another cool thing is the way side quests work. Everything that is held on your person (except rupees, apparently they have to be deposited in a bank that can transcend time and space) can be carried over on the time travel reset. What's more interesting, is that you have a notebook where you mark all of your promises you've made, and your
promises carry over, even though the person doesn't remember them. For example, I promised the mayor's wife I'd find her son, so she gave me a mask that would help me look for him. When I reset, I still had the mask and the promise keep, even though the mayor's wife didn't remember.
On that missing son sidequest; I asked the missing son's fiance about him. She gave me a letter to deliver to the post office. But, on the way out of the building, I passed by a guy who needed toilet paper, and I gave him the letter (when I know I could've acquired piece of paper a different way, but was too lazy) and he used it to wipe his ass and gave me a heart piece. But the letter was gone! D: I went back in time, and I'm pretty sure I can get the letter again, but I still feel bad about it.